

You’ll have no choice but to conquer those lands through alternative means. If you cede this province to Japan in return for aid during the civil war, the relevant National Focuses can’t be selected at all. Moreover, following the Fascist route where you expand eastwards can get curbed before you know it because it requires that you own the entirety of Vladivostok. It appears that Tsarist Russia’s trouncing of the Soviet Union causes such a huge bump in world tension that other nations tend to go to war fairly early (i.e., Germany quickly blitzing the west in mid-1938 and even Lithuania declaring war on Poland). Second, the ahistorical route can be very chaotic. Naturally, you’ll be left with several low-skill commanders. The first is that a Tsarist/White Russia/Theocracy playthrough will decimate the entire military hierarchy, which means you’ll say goodbye to generals like Georgy Zhukov and Ivan Konev (i.e., they’ll either get purged or they’d disappear once a new government is in power). Known in-game as the Third Rome, you’ll then have casus belli against the controllers of the old holy sites (i.e., Latium in Italy, Istanbul in Turkey, and Palestine held by the United Kingdom).Īdditionally, I should mention that I noticed a few mishaps while completing my Hearts of Iron IV: No Step Back run. Lastly, there’s an option to bolster the influence of religious leaders further, causing Russia to turn into a Theocracy. In that scenario, Russia’s expansionism takes you south and east, from the mountains of Turkey and Iran to the shores of Japan and China. There’s also a mutually exclusive path where the Tsar is reduced to a figurehead and the government is controlled by Fascists. The main goal here is to redraw the empire’s old borders, with Europe becoming the main battleground. This can lead to another option to promote Pan-Slavic Nationalism where Poland and the Baltic States happily get integrated.

For example, a non-aligned Tsarist Russia can join the United Kingdom and France, eventually reforming the Triple Entente from World War I. The “Beaten, but not Defeated” playthrough in Hearts of Iron IV: No Step Back leads to further branches. Once you’ve stabilized the nation, it’s up to you to decide how you’ll move forward. In turn, the terror unleashed by the madman will cause the support of the military to slowly erode. As Stalin’s Political Paranoia increases, so, too, will the frequency and gravity of Great Purges. He’ll attempt to “core” his own loyalist provinces and turn generals to his side. While attempting to hold these lands (i.e., akin to “coring” a province or colony in other grand strategy games), the computer-controlled Stalin will try to complete his own National Focuses. Naturally, Stalin and the NKVD will catch wind of a brewing plot. It’s even possible to gain expeditionary forces and units from would-be rivals like the Empire of Japan and Nazi Germany by giving them concessions. Instead, you’ll take control of territories that will become part of your power base once the civil war begins. Because the military is highly politicized, you won’t be attempting to gain new generals as followers.

Likewise, you can slowly curb the people’s support of Communism by extolling the virtues of Orthodox Christianity and bringing religious leaders into the fold. If you choose this, you can decide on supporting the claims of the remaining members of the Romanov dynasty. Meanwhile, a mutually exclusive branch called “Beaten, but not Defeated,” takes an entirely different approach. Those two options, as well as Stalin’s historical choices, are part of “The Path of Marxism-Leninism” branch.
